Dexcon was great. Which it has to be when we have such imaginative and friendly people in abundance. Though I was only able to play in one game of Carry (
blackwell has some cool things to say) I ran four playtest sessions of Contract Work.

All of the sessions went off, which is a testament to the strength of the Indie Explosion at Dexcon. That both friends and strangers are willing to play with an incomplete game at a convention is really special. I mean, I once offered to pay someone to playtest and here we have people paying to be at the con and then playtesting. Pretty cool. More names on the Hit List.
Things are good with Contract Work. I think the mechanics are solid and the flow of gameplay is settling in. I made some tweaks to the endgame, copy/pasting some rules from elsewhere when I realized that consistency wasn't going to hurt anything. After the first two sessions, I had lots of notes about tweaking the rules to account for all the maybes but by the end of the second session I just crossed all of those out.
Now that the mechanics are good, I need to organize the rest of the game. The story side of a story game. I think of this stuff as the DM's guide. The PHB is the mechanics of character creation and interaction and the equipment list. It's the DM's material that builds a setting, organizes scenes and pacing and puts other bodies into the world so that the interactions go beyond numbers. That's something I need to devote myself to, now I know the numbers don't need quite so much tweaking.
I love Vietnamese food. I love eating it with friends. You guys are terrific.
jenniferrodgers has some more photos of the event in recent posts, or page around the Flkr links from the devilishly handsome man above.

All of the sessions went off, which is a testament to the strength of the Indie Explosion at Dexcon. That both friends and strangers are willing to play with an incomplete game at a convention is really special. I mean, I once offered to pay someone to playtest and here we have people paying to be at the con and then playtesting. Pretty cool. More names on the Hit List.
Things are good with Contract Work. I think the mechanics are solid and the flow of gameplay is settling in. I made some tweaks to the endgame, copy/pasting some rules from elsewhere when I realized that consistency wasn't going to hurt anything. After the first two sessions, I had lots of notes about tweaking the rules to account for all the maybes but by the end of the second session I just crossed all of those out.
Now that the mechanics are good, I need to organize the rest of the game. The story side of a story game. I think of this stuff as the DM's guide. The PHB is the mechanics of character creation and interaction and the equipment list. It's the DM's material that builds a setting, organizes scenes and pacing and puts other bodies into the world so that the interactions go beyond numbers. That's something I need to devote myself to, now I know the numbers don't need quite so much tweaking.
I love Vietnamese food. I love eating it with friends. You guys are terrific.
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