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16 November 2009 @ 03:57 pm

Originally published at jaredaxelrod.com. You can comment here or there.

PhilCon ‘09 is this weekend. And you know I’m ready for it.

She Eyed The Science Suspiciously

My schedule for the con is as follows:

Sat 12:00 PM in Plaza II (Two): STEAMPUNK FOR SIMPLETONS

[Panelists: Jared Axelrod (mod), Matt Black, Nikki Cohen, Christine Norris, Jeff Mach]

Ladies and Gentlemen of stern and noble character are invited to participate in a salon whereupon we shall discuss the genre and lifestyle known to the rabble as “steampunk”.  What is it, where did it come from, and what is with those brass goggles

Sat 4:00 PM in Plaza III (Three) PULPED!

[Panelists: Michael J. Walsh (mod), C.J. Henderson, Jared Axelrod, James Daniel Ross, Eric Avedissian]

What do we mean by pulp fiction? Is it a synonym for trash or does it represent a vigorous type of popular fiction that continues to appeal? If someone calls your book “”pulp”", is that an insult or a compliment

Sun 1:00 PM in Plaza V (Five) EAT RIGHT, EXERCISE, DIE ANYWAY… HEALTHY LIVING FOR FANS

[Panelists: James Prego (mod), Alyce Wilson, Jared Axelrod]

In general, fans tend to be a rather… sedentary… group.  What simple things can we do to improve our health and life a better life

Sun 2:00 PM in Executive Suite 823 MICROFICTION: THE NEXT BIG THING?

[Panelists: Nathan Lilly (mod), Michael Swanwick, Ef Deal, Dina Leacock, Jared Axelrod]

A number of magazines have opened dedicated to the art of the quick-fic. Pros and cons of flash fiction (under 1,000 words), nanofiction (under 40 words), and Twitter fiction (under 140 characters)

Hope to see you there.

 
 
 
16 November 2009 @ 01:17 pm


with Jess Hartley, Juliet Meyer & Monica Valentinelli
 
 
16 November 2009 @ 05:34 pm

Super Genius Games (SGG) is proud to announce the addition of a new Genius to the team! Starting immediately Owen K.C. Stephens will be the Pathfinder RPG Development Manager for SGG. Owen’s role-playing contributions are legion, having contributed to the 3rd and 4th editions of Dungeons & Dragons, d20 Modern, The Black Company, EverQuest, Song of Ice and Fire, and Wheel of Time role-playing games, as well as the Pathfinder Chronicles Campaign setting. Owen is also author of the Advanced Gamemaster’s Guide from Green Ronin, the Guide to Absalom released by Paizo Publishing, and was co-author of Star Wars Saga Edition from Wizards of the Coast.

“We’re proud to have a proven professional like Owen join the team,” said Stan!, Creative Director of SGG. “Owen has been part of the OGL movement from the beginning and he not only writes great content, he also has a good head for rules and for what makes the game exciting. He’s a real triple threat.”

SGG is committed to providing fun, engaging, and useful content for the Pathfinder RPG. Over the next few weeks Owen will work his Oklahoman magic and soon Pathfinder fans can expect amazing content from Super Genius Games each week.

“I am pleased to finally be acknowledged as a Genius, a moment I have long known would eventually arrive,” said Owen about his new position. “On a serious note, I’m really pleased to be part of what I see as a very strong team, and I’m really excited about the projects we have coming down the pike.”

About Super Genius Games
Super Genius Games is an imprint of OtherWorld Creations. Founded in Fall 2007, SGG is dedicated to publishing quality print and PDF products for a wide range of games and game systems. Look for Super Genius Games products at the Flames Rising RPGNow Shop.

Co-founders Hyrum Savage and Stan! between them have more than 24 years experience working professionally in the hobby games industry. They have done projects with and created products for Wizards of the Coast, Upper Deck Entertainment, TSR Inc., Paizo Publishing, Malhavoc Press, West End Games, Steve Jackson Games, The Game Mechanics, and many other industry-leading companies. Their work has been nominated for 10 major game industry awards.

 
 

Now that’s how to write a fucking lede.

(Automatically crossposted from warrenellis.com. Feel free to comment here or at my internet church at Whitechapel. If anything in this post looks weird, it's because LJ is run on steampipes and rubber bands -- please click through to the main site.)
 
 
16 November 2009 @ 10:51 am
(introduced to me by [info]trekhead. you can blame him.)

Tags:
 
 
 
16 November 2009 @ 12:01 pm
Apparently, platypi tweet.


  • 16:28 To the 60-something nun doing 80 in a 65: Sister, you ROCK! #

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16 November 2009 @ 09:33 am
Q: What if experimentation and observation yielded evidence that appeared to contradict the statements in the scriptures?

A: Well, that can always happen, but since our mind isn't perfect and our observations aren't always perfect, if we find some experiment that, on the surface, seems to disagree with the word of god, we go with the word of god.

Tags:
 
 
16 November 2009 @ 09:32 am

TOTW is basically a joke that Ariana and I pull each week in our joint guise as the International Electrophonic Unit. Basically, we take some of the stupider things I’ve said on Twitter and elsewhere, often in a state of extreme alcoholic refreshment or severe sleep deprivation, and put them on a t-shirt. Ariana set up a Cafe Press store (because this is a joke and engaging with a serious maker of t-shirts would be less funny to us), and… well, once a week, here we are.

Through this website and this Cafe Press store, we’re going to release one t-shirt a week. It’ll go live on Monday… and it’ll die Sunday night — midnight UK time, more often than not. Each one lives for a week, and then it’s replaced by the next week’s shirt. Until I either run out of dumb ideas or Ariana’s brain explodes.

So, every Monday, I’ll post the new shirt here, and you can peer at it more at http://www.cafepress.com/electrophonic.

Anyway. I present to you — this week by popular request on Twitter — T-Shirt Of The Week #004: SPACE BASTARD:

4108922121_5a8b812d58_o

We also offer a couple of perennial items. Mostly because I wanted one of these for myself:

413653507v10_480x480_Front

(And also a MAN COOK MEAT WITH FIRE "splatter-shield", because Ariana’s crazy)

Thank you for your kind attention.

4568217

(Automatically crossposted from warrenellis.com. Feel free to comment here or at my internet church at Whitechapel. If anything in this post looks weird, it's because LJ is run on steampipes and rubber bands -- please click through to the main site.)
 
 
 
SPAZ Episode 002!

Episode two is here! This is the first SPAZ Radio episode, featuring eight songs by bands that have played at the Grn Strp Haus in Seattle. Enjoy!

Show Notes:

* 1:00 - "Crass A Nova" by Anchor Down, from Steel To Dust
* 4:53 - "Gentlemen Prefer Tea" by Destruction Island, from Preaches The New Wilderness
* 7:29 - "Rage Blackouts" by The Mark Sparkles, from Parking Enforcement
* 10:37 - "Full House" by The Sweet Revenge, from Creatures of Routine
* 12:45 - "Loose Teeth Don't Need My Help" by Like Claws!, from Prints & Things
* 14:40 - "My Boss My Hypocrite" by Marginal Way, from Marginal Way
* 17:49 - "Mind Eraser" by Shakes, from Shakes
* 20:31 - "Revolution Schmevolution" by Success!, from Success!
 
 
feel:: accomplished
 
 
16 November 2009 @ 10:33 am
Last night I got my schedule for PhilCon this year - hooray! I am so excited. I am going to be talking about Twitter, sex, writing and gaming. So basically, it's going to be the conversations I usually have during the weekend, but in front of an audience.

Now, I think that most people who've seen me on panels will tell you that I give good panel and I am excited to Rock PhilCon!

I'm sad that I'm not going to be on any panels with Cory Doctorow. But I am THRILLED that I am going to be on a panel with LA Banks, who lives in my neighborhood. Yay!

I am moderating a panel on Sex and The Single Fan that seems to be all about kink. I'll have to call on my girl Minx to see if she can give me some tips and pointers for that one. Also, for SF on the web, I'm going to need to come up with more than READ 365TOMORROWS, LISTEN TO ESCAPE POD, THE END, GO HOME, LETS GET ICE CREAM!

So, if you are coming to Philcon, please stop by a panel and say hello. I have now completed my training, so I no longer bite people.
So much.
Unless asked nicely.

PANEL SCHEDULE!

Fri 7:00 PM: CAN YOU REPEAT THAT MR. PRESIDENT? MY TWITTER FEED WAS DOWN.
[Panelists: Catherine Asaro (mod), J.R. Blackwell, Laura Anne Gilman, Andre Lieven]

Fri 9:00 PM: FROM GOTHIC FICTION TO PARANORMAL ROMANCE (35)
[Panelists: Stephanie Burke (mod), L.A. Banks, Gail Z. Martin, J.R. Blackwell, Nikki Cohen]

Sat 1:00 PM: ZOMBIES OF A DIFFERENT COLOR (18)
[Panelists: J.R. Blackwell (mod), Jonathan Maberry, Ruth Lampi, Jay Smith]

Sat 4:00 PM: NETWORKING FOR NOVICE AUTHORS (47)
[Panelists: Ty Drago (mod), Danielle Ackley-McPhail, Michael D'Ambrosio, J.R. Blackwell, Michael A. Ventrella]

Sat 5:00 PM: WHO ARE YOU WHEN YOU'RE NOT YOURSELF? (228)
[Panelists: KT Pinto (mod), Eric Avedissian, Genevieve Iseult Eldredge, J.R. Blackwell]

Sat 11:00 PM SEX AND THE SINGLE FAN: IS FANDOM... DIFFERENT? (131)
[Panelists: J.R. Blackwell (mod), David M. Axler, Genevieve Iseult Eldredge, James Prego, Tobias Cabral]

Sun 11:00 AM: FANTASTIC INTERNET: SF ON THE WEB (143)
[Panelists: John Drew (mod), Jon Kilgannon, Rob Balder, J.R. Blackwell]

Sun 1:00 PM: LARPS: KEEPING THEM INTERESTING (231)
[Panelists: J.R. Blackwell (mod), Heidi Hooper, Joe Foering, Michael A. Ventrella, Jon Kilgannon]
 
 
feel:: nerdy
 
 
16 November 2009 @ 10:29 am
Dragon Age - Totally sucked in. The plots are really well-done. I mean it feels like Bioware is really making RPGs for grown-ups. Instead of storyliness about saving princesses or fighting evil bad guys who want to destroy the world, you're going around negotiating with kingdoms for aid based on ancient treaties. The romantic plots are not nearly as awkward as the ones in other games I've seen (though still a little awkward). I started over because I wanted to try out a dual-wielding warrior and because I had learned some lessons about character building from my first character. I would really like it if single player RPGs would learn a lesson from MMO's and allow for respeccing but oh well.

Torchlight - This is going to hold me over until Diablo 3 comes out. Fun, bashy dungeon crawl game. It has some cool features like your pet, though the character abilities lack the synergies of Diablo 2. I am way interested in the MMORPG that this is a prototype for. Apparently it is going to be a free-to-play game with monetized transactions. Monetized transactions make me a bit wary, but this game is fun enough that I would check it out.

Tropico 3 - I abandoned it for a little bit when I got into the above RPGs but revisited it this weekend and I'm back into it. I wrapped up the last of the campaign and now I'm going to mess around in Sandbox mode and try out some of the user-created challenges. Maybe even make some myself. It's showing a lot of durability for a sim game.
 
 
16 November 2009 @ 07:43 am
Last night we ran the Blood & Tears live action event at the Imperial Outpost in Glendale, AZ. We had an amazing turnout. My regulars went out of their way to make sure the new players all had things to do. We had four duels: all very different and exciting, ending with consequences no one anticipated.

The food was fantastic (thanks to the Mighty Mighty Smittyman), the costumes were outrageous, our new Serpent banner rocked the house (thanks to [info]paintscribe and [info]nihilisticmind) and... my phone died halfway through the game so I couldn't take any pictures. Dammit!

Next game will be in January. See you then!

___


By the way, the print and PDF editions of the rules will be available shortly. Layout and editing are almost done. Hopefully, we'll have something this week. (Just in time for Christmas!)
 
 
16 November 2009 @ 09:01 am

  • 08:48 twitpic.com/pr184 - I rolled from back to front today. Next up: front to back!

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16 November 2009 @ 06:49 am

I’ve had the throwing-up-and-falling-over virus since Friday morning. Broadcasting may be bitty, because I’m still doing the falling-over part from time to time.

This is Warren Ellis dot com. Good morning.

And this is the brilliant Ellen Rogers:

4106778573_4c5c874577

(Automatically crossposted from warrenellis.com. Feel free to comment here or at my internet church at Whitechapel. If anything in this post looks weird, it's because LJ is run on steampipes and rubber bands -- please click through to the main site.)
 
 
16 November 2009 @ 12:45 pm


Available at RPGNow.com

    There are two ways to go about writing a super hero RPG. The first is to focus on the Heroes, such as with Marvel Super Heroes, DC Heroes, or Godlike. These games are interested in the setting and world view. They have rules, but aren’t really dictated by them. The second way is to study the philosophy of Super Heroics and then apply some mechanics to it. It is here that we find games like Capes, Truth and Justice, and eCollapse. Here we find ourselves asking questions like “what does it mean to be a hero” or “what kind of choices can I live with.” Both roads can lead to some excellent gaming, but I usually find myself playing the former and reading the latter.

    eCollapse is actually a new creature though in that it stems from Godlike. Greg Stolze writes that he’s developing a series of books related to specific aspects of super heroics. This book lays out a new setting unrelated to Godlike except for the possible use of system (the Smear of Destiny option exists for those looking for something new). In fact, for this setting, I prefer the Smear of Destiny rules over the Godlike rules. I’ll get into this more later.

    While this is in the Godlike line, it isn’t give the same treatment as Grim War or The Kerberos Club. The layout keeps to a single-column except for when sidebars come into play.

    A few places in the book uses a special block style font that looks to be fading out; however, the majority of the book has a typical font. In truth, the game book’s appearance is 90% book and 10% game. I do like the layout of the Smear of Destiny character sheet. (Two Words: Mad Libs).

    Artwork is the single biggest disappointment in this book. Stolze tests out raw talent in this book with lackluster results. Using stock artists from deviantart.com in itself is an excellent idea; however, the chosen art proves to bring the book down tremendously. Many talented artists are profiled at deviantart, but you won’t find their best works here. Even the graffiti-styled cover artwork looks like something from a poorly made 1980s RPG like Alma Mater. I know a RPG without artwork is a dangerous proposition; however, fewer good pieces would have gone further than a book full of this end result.

    Stolze’s writing does keep the readers tied to the book. His setting is brilliantly tied to present-day fears of commerce and environmental concerns (perhaps that’s the horror of this game for those wondering why a purely super hero RPG is on this site). His writing is light, conversational throughout the book, even when discussing pure game mechanics. Lots of humor is laced into the text and it lends much towards the attitude of the game.

    I’m not going to delve into the setting very much, but I’ll give you a taste. Two big factors make up this game. One, all the negative things you hear on CNN are not only true, but moreso. The world has fallen into an economic and environmental nightmare. Two, the technology exists to grant modifications to humans (and animals). These modifications range from various boosts to the brain and body to Acid Barf Mods.

    Side Note here. Returning to horror, Stolze wrote a book back in the late 90s with Chad Underkoffler called Break Today. It’s a supplement to the awesome Unknown Armies line. In that game, miracle number 50 on page 34 says:

    For the next 24 hours, understand the sub-text of every spoken sentence. Not just the words, but what the speaker thinks and feels about those words.

    In eCollapse, we find this modification’s description on page 17:

    You don’t understand what’s said, and what’s meant, you get what’s deliberately unsaid.

    This says (to me) that Mak Attax opted to go another way in waking up the world. Instead of making it a better place through individual spiritual awakenings, they decided to break the world’s back in a test to see who can survive. Of course, magic isn’t mentioned in eCollapse and there is no reason to think this theory any more than mad ramblings; however, an Invisible Clergy may just want you to believe such a thing.

    The setting does support the humor undercurrent though. We have chicken-cow clonings, drug peddlers who lactate their wares, and much more. This isn’t so much a game for Batman and Superman as it is one for Lobo and the Ambush Bug.

    The intended system is called the Smear of Destiny because of how Stolze suggests laying the cards out on the table. You spread them all out. When you draw a card, you end up putting back into the spread. Yes, you can remember where certain cards are to get certain results. Before we get to that big mess of cards though, we need to talk about the role deck.

    Regardless of which system you use for this game, Stolze intends this concept to be used.

    Players draw a card to dictate the core of their character’s behavior for the episode. For example, the King of Hearts “always succeeds when they risk, sacrifice, or endanger themselves to save or protect others.”
    Simplicity is the true king to this game. Characters have two basic traits–Valor and Suffering–in this system. The game also has two basic modes of play. Stolze introduces the Tipping Point into the game. Prior to it, death is a rarity. After it, death is much more possible.

    Resolving actions is a three step process that consists of action declaration, turning cards over, and then factors and narration. This is one of those systems. Players can narrate certain things; game masters can narrate certain things. Very rarely can they do the same. It’s a matter of taste, but I am so not a fan of this gaming trend. Maybe it’s a submissive-dominant thing.

    All in all, eCollapse is a strange brew. The system is quirky enough that I want to check it out. After all, it’s a role playing game and who says the role you play can’t be determined randomnly. I truly like the idea behind that and plan on throwing that out in one of my games. I believe this game to be an experiment . . . tastes will vary. My scores for eCollapse are:

    Layout: Three out of Five Dice (Basic)
    Artwork: No Dice!
    Writing: Four out of Five Dice (Strangeness Abounds!)
    Overall: Two out of Five Dice

    Thanks to Greg Stolze for my free reviewer’s copy of this game.

    Review by Todd Cash

     
     
    15 November 2009 @ 10:08 pm
    As far as I can tell, NCIS: Los Angeles exists to suck all that is good out of the franchise. Which is a shame, because the buddy moments between Chris O'Donnell and LL Cool J have some potential.
     
     
    15 November 2009 @ 04:42 pm

    As I can feel unconsciousness coming on, I leave you with this:

    4103477845_0bc0c1019b_o

    Photo: Tazlimur
    Costume, Hair/make-up: Jessica Rowell
    Model: Zoetica Ebb
    Couch courtesy of Allan Amato

    (Automatically crossposted from warrenellis.com. Feel free to comment here or at my internet church at Whitechapel. If anything in this post looks weird, it's because LJ is run on steampipes and rubber bands -- please click through to the main site.)